
GEONAUT
IN DEVELOPMENT
GEONAUT is a difficult and esoteric geometric programming puzzle game where you have to write a program that generates a shape matching the one presented to you.
I'm currently working on polishing the game up so feedback is greatly appreciated!
Language hints:
Uses postfix notation so this is the intersection between a Sphere and a Torus:
AE/
| token | Desc | Parameters |
| A | Sphere | None |
| B | Cube | None |
| C | Cylinder | None |
| D | Cone | None |
| E | Torus | None |
| + | Union | None |
| - | Difference | None |
| / | Intersection | None |
| < | Shift | direction |
| ] | Scale | scaling dim |
| ) | Rotate | axis of rotation |
| | | Mirror | mirror plane |
| x,y,z | negative params | - |
| X,Y,Z | positive params | - |
| Updated | 1 day ago |
| Published | 5 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Casey Malessa |
| Genre | Puzzle |
| Made with | Blender, Godot, GIMP |
| Tags | 3D, Graphical User Interface (GUI), Indie, Math, Shaders, User Interface (UI) |
| Average session | A few minutes |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |

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